While custom weapons generally don't suffer in terms of player usage, bots may not be able to use them properly.Haunted does not support custom weapons.Some custom maps cannot support Spec Ops.Mods are generally usable in Instant Action and are not applicable in conquest. 5.2 Creating Weapons and Vehicles with Unity and the Toolspack.5.1 Creating Maps with Unity and the Toolpack.List weapon names or weapon categories, separating them by semicolons only. Remove individual weapons from the mutator. Remove weapon categories from the mutator. How much the vanilla "kickback" and "Snap" values are reduced. How much a weapon will "roll" when fired continuously. How far back the weapon is pushed when fired. Visual Recoil Settings (These have a negligible effect on actual shot direction): Most weapons have a prone value of around 0.6, so in-game prone recoil is reduced by 52% when Use Weapon Prone Stats is enabled) *(The config's Prone Recoil is higher than Crouching Recoil by default. When disabled, only the mutator's Prone Recoil is considered. If enabled, prone recoil is calculated by WeaponProneRecoil X Prone Recoil. Weather to consider the weapon's built-in prone stats. Note that this scales the angle (in degrees) that recoil can be redirected, so setting it too high could cause the weapon to recoil downwards occasionally. Scales the left / right pull of individual weapons. The speed that recoil re-centers itself after firing.
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